Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and wrote various marketing materials for TV and web content. This was a difficult and time-stressed project, but one that I’m extremely proud of.
Check out some of the cinematics I wrote for the game (spoilers!):
I was employed at 38 Studios as a Narrative Designer III to work on their AAA MMORPG codenamed Project Copernicus.
I was responsible for all of the story content in three amazing zones, as well as numerous ancillary responsibilities. I wrote dialogue for primary and secondary quests, crafted quest description text, named mobs, characters and items, wrote and implemented VO for cinematic events and callouts, and contributed to the design of quests and systems.
I love a variety of game genres, but as an old school pen-and-paper Dungeons and Dragons fiend, RPGs have always been closest to my heart. It was a true pleasure to finally get a chance to work on one of them, and I was surrounded by literally hundreds of talented, creative people who were just as excited as I was to be crafting the expansive, wondrous world of Amalur.