Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and wrote various marketing materials for TV and web content. This was a difficult and time-stressed project, but one that I’m extremely proud of.



Check out some of the cinematics I wrote for the game (spoilers!):




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