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	<title>Monster Menace Studios: Adam Cogan&#039;s Internet Home &#187; Games</title>
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	<description>Adam Cogan&#039;s Internet Home</description>
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		<title>Softology</title>
		<link>https://monstermenace.com/softology-2/</link>
		<comments>https://monstermenace.com/softology-2/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 20:03:19 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=200</guid>
		<description><![CDATA[<p>&#160;</p> <p>&#160;</p> Name: Adam Cogan – Writer &#8211; Game Designer Years in the industry: 15 years Title Position Developer Publisher Project Copernicus MMORPG (PC) Narrative Designer III 38 Studios 38 Studios inFAMOUS 2 (PS3) Lead Writer Sucker Punch Productions Sony Computer Entertainment Rush’n Attack: Ex-Patriot (PS3/XBOX 360) Writer – Design Consultant Vatra Games Konami Lost [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="215"><strong>Name:</strong></td>
<td colspan="3" valign="top" width="423">Adam Cogan – Writer &#8211; Game Designer</td>
</tr>
<tr>
<td valign="top" width="215"><strong>Years in the industry:</strong></td>
<td colspan="3" valign="top" width="423">15 years</td>
</tr>
<tr>
<td valign="top" width="215"><strong>Title</strong></td>
<td valign="top" width="122"><strong>Position</strong></td>
<td valign="top" width="132"><strong>Developer</strong></td>
<td valign="top" width="169"><strong>Publisher</strong></td>
</tr>
<tr>
<td valign="top" width="215">Project Copernicus MMORPG (PC)</td>
<td valign="top" width="122">Narrative Designer III</td>
<td valign="top" width="132">38 Studios</td>
<td valign="top" width="169">38 Studios</td>
</tr>
<tr>
<td valign="top" width="215">inFAMOUS 2 (PS3)</td>
<td valign="top" width="122">Lead Writer</td>
<td valign="top" width="132">Sucker Punch Productions</td>
<td valign="top" width="169">Sony Computer Entertainment</td>
</tr>
<tr>
<td valign="top" width="215">Rush’n Attack: Ex-Patriot (PS3/XBOX 360)</td>
<td valign="top" width="122">Writer – Design Consultant</td>
<td valign="top" width="132">Vatra Games</td>
<td valign="top" width="169">Konami</td>
</tr>
<tr>
<td valign="top" width="215">Lost in Time: The Clockwork Tower (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Puzzle Quest 2 (iOS)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Pac Match Party(iOS)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Escape From Frankenstein’s Castle (PC)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Fairy Maids (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Big Fish Games</td>
</tr>
<tr>
<td valign="top" width="215">Hidden Mysteries: The White House (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill/Big Fish Games</td>
</tr>
<tr>
<td valign="top" width="215">DQ Craze (iPhone)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill</td>
</tr>
<tr>
<td valign="top" width="215">Witch&#8217;s Workshop (iPhone)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Spark Plug Games</td>
</tr>
<tr>
<td valign="top" width="215">DQ Tycoon (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill</td>
</tr>
<tr>
<td valign="top" width="215">Samantha Skye, Rock P.I.</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Gorilla Systems</td>
<td valign="top" width="169">Ubisoft</td>
</tr>
<tr>
<td valign="top" width="215">The Clique: Diss and Make Up (DS)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Gorilla Systems</td>
<td valign="top" width="169">Warner Brothers Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Star Wars: Clone Wars TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Indiana Jones TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Turbo Tag TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Magic Skee Ball TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Dead Head Fred (PSP)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">D3Publisher</td>
</tr>
<tr>
<td valign="top" width="215">Flushed Away (PS2, GC)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">D3Publisher</td>
</tr>
<tr>
<td valign="top" width="215">Curious George (PS2, Xbox, GBA, PC)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Spy vs. Spy (Xbox, PS2)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Global Star Software</td>
</tr>
<tr>
<td valign="top" width="215">Robotech: Invasion (PS2, Xbox)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Global Star Software</td>
</tr>
<tr>
<td valign="top" width="215">The Call (Xbox, PS2)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">THQ</td>
</tr>
<tr>
<td valign="top" width="215">Dinotopia: The Sunstone Odyssey (GC, Xbox)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">TDK Mediactive</td>
</tr>
<tr>
<td valign="top" width="215">Robotech: Battlecry (GC, Xbox, PS2)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">TDK Mediactive</td>
</tr>
<tr>
<td valign="top" width="215">Xcom: Genesis (PC)</td>
<td valign="top" width="122">Digital Artist</td>
<td valign="top" width="132">Hasbro Interactive/Microprose</td>
<td valign="top" width="169">Hasbro Interactive/Microprose</td>
</tr>
<tr>
<td valign="top" width="215">Duke Nukem: Land of the Babes (PSX)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">n-Space, Inc.</td>
<td valign="top" width="169">GT-Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Die Hard Trilogy 2: Viva Las Vegas (PSX, PC)</td>
<td valign="top" width="122">Level Designer &#8211; Digital Artist</td>
<td valign="top" width="132">n-Space, Inc.</td>
<td valign="top" width="169">Fox Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Monkey Magic (PSX)</td>
<td valign="top" width="122">Level designer</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Sunsoft</td>
</tr>
<tr>
<td valign="top" width="215">FutureNet (PC)</td>
<td valign="top" width="122">Producer &#8211; Designer</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Mpen</td>
</tr>
<tr>
<td valign="top" width="215">Beethoven Lives Upstairs (PC)</td>
<td valign="top" width="122">Tester</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">BMG Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Magic Schoolbus Explores the Ocean (PC)</td>
<td valign="top" width="122">Tester</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Scholastic/Microsoft</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
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		<title>inFAMOUS 2</title>
		<link>https://monstermenace.com/infamous-2/</link>
		<comments>https://monstermenace.com/infamous-2/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 21:12:04 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=88</guid>
		<description><![CDATA[<p>Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and [...]]]></description>
			<content:encoded><![CDATA[<p>Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and wrote various marketing materials for TV and web content. This was a difficult and time-stressed project, but one that I&#8217;m extremely proud of.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Check out some of the cinematics I wrote for the game (spoilers!):</strong></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/BX4tRgKFdbw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/LCQbZdY27Do?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/T4hEq1lAhFo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Project Copernicus</title>
		<link>https://monstermenace.com/project_copernicus/</link>
		<comments>https://monstermenace.com/project_copernicus/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 17:02:56 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=1</guid>
		<description><![CDATA[<p>I was employed at 38 Studios as a Narrative Designer III to work on their AAA MMORPG codenamed Project Copernicus.</p> <p>I was responsible for all of the story content in three amazing zones, as well as numerous ancillary responsibilities. I wrote dialogue for primary and secondary quests, crafted quest description text, named mobs, characters and items, wrote and implemented VO for [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="429" height="241" src="http://www.youtube.com/embed/m9nvnrP0j8U?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe>I was employed at 38 Studios as a Narrative Designer III to work on their AAA MMORPG codenamed Project Copernicus.</p>
<p>I was responsible for all of the story content in three amazing zones, as well as numerous ancillary responsibilities. I wrote dialogue for primary and secondary quests, crafted quest description text, named mobs, characters and items, wrote and implemented VO for cinematic events and callouts, and contributed to the design of quests and systems.</p>
<p>I love a variety of game genres, but as an old school pen-and-paper Dungeons and Dragons fiend, RPGs have always been closest to my heart. It was a true pleasure to finally get a chance to work on one of them, and I was surrounded by literally hundreds of talented, creative people who were just as excited as I was to be crafting the expansive, wondrous world of Amalur.</p>
]]></content:encoded>
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