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	<title>Monster Menace Studios: Adam Cogan&#039;s Internet Home</title>
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	<link>https://monstermenace.com</link>
	<description>Adam Cogan&#039;s Internet Home</description>
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		<title>VILLAINS</title>
		<link>https://monstermenace.com/portfolio/item/villains/</link>
		<comments>https://monstermenace.com/portfolio/item/villains/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 19:07:54 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
		
		<guid isPermaLink="false">http://monstermenace.com/?post_type=wpb_portfolio&#038;p=300</guid>
		<description><![CDATA[<p></p> <p>Nick Corrigan is a downtrodden young man with no direction or prospects for the future. But when he realizes that his elderly neighbor is a retired supervillian, he sees an opportunity to turn his life around.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://monstermenace.com/wp-content/uploads/2012/06/79546921_3efeb10c41_o.jpg"><img class="alignnone size-full wp-image-165" title="79546921_3efeb10c41_o" src="http://monstermenace.com/wp-content/uploads/2012/06/79546921_3efeb10c41_o.jpg" alt="" width="400" height="618" /></a></p>
<p>Nick Corrigan is a downtrodden young man with no direction or prospects for the future. But when he realizes that his elderly neighbor is a retired supervillian, he sees an opportunity to turn his life around.</p>
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		<item>
		<title></title>
		<link>https://monstermenace.com/294/</link>
		<comments>https://monstermenace.com/294/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 15:24:28 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=294</guid>
		<description><![CDATA[<p>I wrote VILLAINS because I wanted to blend my love for hardboiled crime fiction with the superhero comic genre. I also thought it’d be interesting to write a book purely from the villain’s perspective. I was lucky enough to partner with Ryan Cody, whose bold art style complemented the noir feel of the story perfectly.</p> <p>Soon [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote <strong>VILLAINS</strong> because I wanted to blend my love for hardboiled crime fiction with the superhero comic genre. I also thought it’d be interesting to write a book purely from the villain’s perspective. I was lucky enough to partner with Ryan Cody, whose bold art style complemented the noir feel of the story perfectly.</p>
<p>Soon after the four issues were collected into a trade, something astonishing happened: <strong>VILLAINS</strong> was optioned by Universal Studios, and is in development as a major motion picture.</p>
<p>Now here’s the part that keeps me up at night. I have thousands of story ideas, but I chose to pour my resources into <strong>VILLAINS</strong> because I thought it would make a good book, and because I believed it had the potential to be optioned. The odds were many thousands to one against me&#8211;picture getting a hole in one, but you&#8217;re in Boston and the hole&#8217;s in Brooklyn. I was an unknown, working with an unknown artist, and this was my first solo book. There are creators in the industry who have toiled for decades without ever being presented with such an opportunity. I don’t want to seem like I lack humility, because I really do appreciate how fortunate I was, but this success has only encouraged me to continue making comics in the thin hope that lightning will strike twice…or thrice.</p>
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		<title>VILLAINS</title>
		<link>https://monstermenace.com/villains/</link>
		<comments>https://monstermenace.com/villains/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 15:04:50 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=281</guid>
		<description><![CDATA[<p>&#160;</p> <p></p> <p>Nick Corrigan is a downtrodden young man with no direction or prospects for the future. But when he realizes that his elderly neighbor is a retired supervillian, he sees an opportunity to turn his life around.</p>]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://monstermenace.com/wp-content/uploads/2012/06/79546921_3efeb10c41_o.jpg"><img class="alignnone size-full wp-image-165" title="79546921_3efeb10c41_o" src="http://monstermenace.com/wp-content/uploads/2012/06/79546921_3efeb10c41_o.jpg" alt="" width="400" height="618" /></a></p>
<p>Nick Corrigan is a downtrodden young man with no direction or prospects for the future. But when he realizes that his elderly neighbor is a retired supervillian, he sees an opportunity to turn his life around.</p>
]]></content:encoded>
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		<title>inFAMOUS 2</title>
		<link>https://monstermenace.com/portfolio/item/infamous-2/</link>
		<comments>https://monstermenace.com/portfolio/item/infamous-2/#comments</comments>
		<pubDate>Wed, 13 Jun 2012 18:48:18 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
		
		<guid isPermaLink="false">http://monstermenace.com/?post_type=wpb_portfolio&#038;p=265</guid>
		<description><![CDATA[<p>I was the lead writer on inFAMOUS 2, a AAA super hero action game developed by Sucker Punch Productions.</p> <p>I was already a fan of the original game when I came on to the project, so it was a very special privilege to craft the story for the sequel. While working on this title, I [...]]]></description>
			<content:encoded><![CDATA[<p>I was the lead writer on <strong>inFAMOUS 2</strong>, a AAA super hero action game developed by Sucker Punch Productions.</p>
<p>I was already a fan of the original game when I came on to the project, so it was a very special privilege to craft the story for the sequel. While working on this title, I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and wrote various marketing materials for TV and web content.</p>
<p>The inFAMOUS series relates the story of Cole McGrath, a &#8220;conduit&#8221; who is blessed, or possibly cursed, with incredible electricity-based powers. The player can choose to use Cole&#8217;s powers for good or for ill, and these choices are quite meaningful, having a direct impact on his own abilities and on the state of the world around him.</p>
<p>Its open world freedom and its treatment of  superhero ethics are features that every frustrated comic book nut has longed to play, and Cole&#8217;s supercharged electric powers are immensely satisfying. Action and comic book fans, you owe it to yourselves to give this game a try.</p>
]]></content:encoded>
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		<item>
		<title>Force Fed</title>
		<link>https://monstermenace.com/257/</link>
		<comments>https://monstermenace.com/257/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 20:16:06 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=257</guid>
		<description><![CDATA[<p></p> <p>My plan to recreate my childhood vicariously through my daughters is proceeding apace:</p> Moving back to Maine. Eldest can make distinction that R2-D2 is a droid and Chewbacca is a Wookie. Both kids love School House Rock. Next, I plan to teach them how to moon walk. <p>Some corrections are necessary. Youngest calls R2-D2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://monstermenace.com/wp-content/uploads/2012/06/r2-d2_19.jpg"><img class="alignnone size-medium wp-image-258" title="r2-d2_19" src="http://monstermenace.com/wp-content/uploads/2012/06/r2-d2_19-427x286.jpg" alt="" width="427" height="286" /></a></p>
<p>My plan to recreate my childhood vicariously through my daughters is proceeding apace:</p>
<ul>
<li>Moving back to Maine.</li>
<li>Eldest can make distinction that R2-D2 is a droid and Chewbacca is a Wookie.</li>
<li>Both kids love School House Rock.</li>
<li>Next, I plan to teach them how to moon walk.</li>
</ul>
<p>Some corrections are necessary. Youngest calls R2-D2 “Dee-too-dee-too”. Eldest thinks Princess Leia lives in a castle.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Comics I have written.</title>
		<link>https://monstermenace.com/portfolio/item/comics-i-have-written/</link>
		<comments>https://monstermenace.com/portfolio/item/comics-i-have-written/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 20:57:32 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
		
		<guid isPermaLink="false">http://monstermenace.com/?post_type=wpb_portfolio&#038;p=222</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		</item>
		<item>
		<title>Softology</title>
		<link>https://monstermenace.com/softology-2/</link>
		<comments>https://monstermenace.com/softology-2/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 20:03:19 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=200</guid>
		<description><![CDATA[<p>&#160;</p> <p>&#160;</p> Name: Adam Cogan – Writer &#8211; Game Designer Years in the industry: 15 years Title Position Developer Publisher Project Copernicus MMORPG (PC) Narrative Designer III 38 Studios 38 Studios inFAMOUS 2 (PS3) Lead Writer Sucker Punch Productions Sony Computer Entertainment Rush’n Attack: Ex-Patriot (PS3/XBOX 360) Writer – Design Consultant Vatra Games Konami Lost [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td valign="top" width="215"><strong>Name:</strong></td>
<td colspan="3" valign="top" width="423">Adam Cogan – Writer &#8211; Game Designer</td>
</tr>
<tr>
<td valign="top" width="215"><strong>Years in the industry:</strong></td>
<td colspan="3" valign="top" width="423">15 years</td>
</tr>
<tr>
<td valign="top" width="215"><strong>Title</strong></td>
<td valign="top" width="122"><strong>Position</strong></td>
<td valign="top" width="132"><strong>Developer</strong></td>
<td valign="top" width="169"><strong>Publisher</strong></td>
</tr>
<tr>
<td valign="top" width="215">Project Copernicus MMORPG (PC)</td>
<td valign="top" width="122">Narrative Designer III</td>
<td valign="top" width="132">38 Studios</td>
<td valign="top" width="169">38 Studios</td>
</tr>
<tr>
<td valign="top" width="215">inFAMOUS 2 (PS3)</td>
<td valign="top" width="122">Lead Writer</td>
<td valign="top" width="132">Sucker Punch Productions</td>
<td valign="top" width="169">Sony Computer Entertainment</td>
</tr>
<tr>
<td valign="top" width="215">Rush’n Attack: Ex-Patriot (PS3/XBOX 360)</td>
<td valign="top" width="122">Writer – Design Consultant</td>
<td valign="top" width="132">Vatra Games</td>
<td valign="top" width="169">Konami</td>
</tr>
<tr>
<td valign="top" width="215">Lost in Time: The Clockwork Tower (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Puzzle Quest 2 (iOS)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Pac Match Party(iOS)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Escape From Frankenstein’s Castle (PC)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Fairy Maids (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Big Fish Games</td>
</tr>
<tr>
<td valign="top" width="215">Hidden Mysteries: The White House (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill/Big Fish Games</td>
</tr>
<tr>
<td valign="top" width="215">DQ Craze (iPhone)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill</td>
</tr>
<tr>
<td valign="top" width="215">Witch&#8217;s Workshop (iPhone)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Spark Plug Games</td>
</tr>
<tr>
<td valign="top" width="215">DQ Tycoon (PC/Mac)</td>
<td valign="top" width="122">Design Director</td>
<td valign="top" width="132">Spark Plug Games</td>
<td valign="top" width="169">Game Mill</td>
</tr>
<tr>
<td valign="top" width="215">Samantha Skye, Rock P.I.</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Gorilla Systems</td>
<td valign="top" width="169">Ubisoft</td>
</tr>
<tr>
<td valign="top" width="215">The Clique: Diss and Make Up (DS)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Gorilla Systems</td>
<td valign="top" width="169">Warner Brothers Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Star Wars: Clone Wars TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Indiana Jones TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Turbo Tag TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Magic Skee Ball TV Game (plug &amp; play)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Hasbro, Inc./Tiger Toys</td>
<td valign="top" width="169">Hasbro, Inc./Tiger Toys</td>
</tr>
<tr>
<td valign="top" width="215">Dead Head Fred (PSP)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">D3Publisher</td>
</tr>
<tr>
<td valign="top" width="215">Flushed Away (PS2, GC)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">D3Publisher</td>
</tr>
<tr>
<td valign="top" width="215">Curious George (PS2, Xbox, GBA, PC)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Namco</td>
</tr>
<tr>
<td valign="top" width="215">Spy vs. Spy (Xbox, PS2)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Global Star Software</td>
</tr>
<tr>
<td valign="top" width="215">Robotech: Invasion (PS2, Xbox)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">Global Star Software</td>
</tr>
<tr>
<td valign="top" width="215">The Call (Xbox, PS2)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">THQ</td>
</tr>
<tr>
<td valign="top" width="215">Dinotopia: The Sunstone Odyssey (GC, Xbox)</td>
<td valign="top" width="122">Design Consultant</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">TDK Mediactive</td>
</tr>
<tr>
<td valign="top" width="215">Robotech: Battlecry (GC, Xbox, PS2)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">Vicious Cycle Software</td>
<td valign="top" width="169">TDK Mediactive</td>
</tr>
<tr>
<td valign="top" width="215">Xcom: Genesis (PC)</td>
<td valign="top" width="122">Digital Artist</td>
<td valign="top" width="132">Hasbro Interactive/Microprose</td>
<td valign="top" width="169">Hasbro Interactive/Microprose</td>
</tr>
<tr>
<td valign="top" width="215">Duke Nukem: Land of the Babes (PSX)</td>
<td valign="top" width="122">Lead Designer</td>
<td valign="top" width="132">n-Space, Inc.</td>
<td valign="top" width="169">GT-Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Die Hard Trilogy 2: Viva Las Vegas (PSX, PC)</td>
<td valign="top" width="122">Level Designer &#8211; Digital Artist</td>
<td valign="top" width="132">n-Space, Inc.</td>
<td valign="top" width="169">Fox Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Monkey Magic (PSX)</td>
<td valign="top" width="122">Level designer</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Sunsoft</td>
</tr>
<tr>
<td valign="top" width="215">FutureNet (PC)</td>
<td valign="top" width="122">Producer &#8211; Designer</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Mpen</td>
</tr>
<tr>
<td valign="top" width="215">Beethoven Lives Upstairs (PC)</td>
<td valign="top" width="122">Tester</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">BMG Interactive</td>
</tr>
<tr>
<td valign="top" width="215">Magic Schoolbus Explores the Ocean (PC)</td>
<td valign="top" width="122">Tester</td>
<td valign="top" width="132">MPen</td>
<td valign="top" width="169">Scholastic/Microsoft</td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>inFAMOUS 2</title>
		<link>https://monstermenace.com/infamous-2/</link>
		<comments>https://monstermenace.com/infamous-2/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 21:12:04 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=88</guid>
		<description><![CDATA[<p>Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and [...]]]></description>
			<content:encoded><![CDATA[<p>Prior to my work as a Narrative Designer for 38 Studios, I was the Lead Writer on inFAMOUS II, a AAA super hero action title developed by Sucker Punch Productions. I scripted dialogue and action sequences for mocap cinematics, composed NPC mission lines and emotes, generated scripts for faux TV broadcasts and “dead drop” recordings, and wrote various marketing materials for TV and web content. This was a difficult and time-stressed project, but one that I&#8217;m extremely proud of.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Check out some of the cinematics I wrote for the game (spoilers!):</strong></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/BX4tRgKFdbw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/LCQbZdY27Do?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="429" height="241" src="http://www.youtube.com/embed/T4hEq1lAhFo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Adam Cogan (Writer – Game Designer)</title>
		<link>https://monstermenace.com/adam-cogan-writer-game-designer/</link>
		<comments>https://monstermenace.com/adam-cogan-writer-game-designer/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 20:56:08 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[About]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=76</guid>
		<description><![CDATA[<p></p> <p>I’ve been telling stories and dreaming up new worlds since I was a wee lad. A full-time wool-gatherer, I spent more time in the vibrant land of make believe than I ever lost in the badlands of math and mortgages. As an adult, it’s no surprise that I continue to seek out new ways [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://monstermenace.com/wp-content/uploads/2012/06/still-too-close1.jpg"><img class="alignleft size-thumbnail wp-image-78" title="still too close" src="http://monstermenace.com/wp-content/uploads/2012/06/still-too-close1-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>I’ve been telling stories and dreaming up new worlds since I was a wee lad. A full-time wool-gatherer, I spent more time in the vibrant land of make believe than I ever lost in the badlands of math and mortgages. As an adult, it’s no surprise that I continue to seek out new ways to tell my stories and share them with the world.</p>
<p>Over the last few years, I have most often worked as a writer. I love to create engaging characters and bring them to life with sharp dialogue. My work was honored with a Writers Guild Award for video games in 2008, and one of my comics was optioned by Universal Studios to become a major motion picture.</p>
<p>In addition to writing for games and comics, I have worked as a Design Director and Lead Designer (among other things). You can read more about my game industry experience <strong><a href="http://monstermenace.com/softology-2/">here</a>, </strong>or you can check out my experience on <strong><a href="http://www.linkedin.com/in/adamgcogan">Linkedin</a></strong>.</p>
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		<title>Comics</title>
		<link>https://monstermenace.com/48/</link>
		<comments>https://monstermenace.com/48/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 18:29:49 +0000</pubDate>
		<dc:creator>monsterm</dc:creator>
				<category><![CDATA[Comics]]></category>

		<guid isPermaLink="false">http://monstermenace.com/?p=48</guid>
		<description><![CDATA[<p>Writing comics is a dream come true. I&#8217;m a lifelong fan of the medium, but I took a long and circuitous route before returning back to the place I secretly wanted to be.</p> <p>I&#8217;ve been lucky enough to work in a variety of collaborative entertainment industries, but I find comics to be the purest form [...]]]></description>
			<content:encoded><![CDATA[<p>Writing comics is a dream come true. I&#8217;m a lifelong fan of the medium, but I took a long and circuitous route before returning back to the place I secretly wanted to be.</p>
<p>I&#8217;ve been lucky enough to work in a variety of collaborative entertainment industries, but I find comics to be the purest form of creator-driven media. There&#8217;s a direct, unfiltered dialogue that exists between the creators and the consumers that you won&#8217;t find anywhere else.</p>
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